• GAMEWORLD BUILDERS

    So you want to create a project where you can work, play, and be with a like-minded team of social entrepreneurs, edgeworkers and change agents?

     

    You are not sure if it is a training program, an alternative school program, an unconference, an educational community, or a not-for-profit.

     

    To paraphrase R. Buckminster Fuller, "You do not change things by fighting existing gameworlds. You change things by creating a new gameworld that makes existing gameworlds irrelevant."

     

    You've probably heard: "Build it and they will come."

    What you might not have heard is: "If you don't build it, nobody even has a chance to come!"

    So build it!

     

    Do not be left behind playing in a stupid gameworld.

     

  • WHAT IS A GAMEWORLD

    ...and how do you build one?

    Independence

    Human beings interact with each other through social systems called gameworlds. Each gameworld has a context, values, rules-of-engagement (how to play the game), and an intended outcome. For example, one gameworld in modern culture is called Post Office. The way to play Post Office is to bring your letter or package to a Post Office building, stand silently in line until one of the government workers has time to help you, pay whatever money they ask for, and "Neither snow nor rain nor heat nor gloom of night" slows the couriers from delivering your mail. The purpose of the Post Office gameworld is to make a profit. How do you know? Because if the Post Office delivers your mail on time but does not make a profit this governmental service must be shut down or privatized.

     

    In the Post Office gameworld you might want to pay with a credit card. But Credit Card is a different gameworld! How do you play the gameworld called Credit Card? You hand the person behind the cash register a plastic card with your name and account number on it, and a microchip inside. Then your bank transfers numbers from your bank account into the Post Office bank account. However, to play in the gameworld of Credit Card you must already be playing in the gameworld called Bank Account. And to play in the Bank Account gameworld you must first be playing in the Earning Money to Survive gameworld. The Earning Money to Survive gameworld has the purpose of making profit for company stockholders and giving taxes so that the government can pay people to work in the Post Office gameworld.

    Most gameworlds in modern culture are win-lose games played with the intention of maximizing profit by externalizing as many costs as possible to future generations, third world countries, or Gaia.

    If you change even one rule-of-engagement in a gameworld you create a whole new gameworld. For example, the gameworld of football uses one ball and two teams. if you add one more ball in football, or if you allow players to use bicycles, or whips, it would change the game entirely. All the players must agree to play by the rules-of-engagement or they are not allowed to play the game. In ordinary football, whichever team puts the ball across a line at the end of the field the most number of times wins. But who really makes a profit from football are the corporate owners of the team, or newspapers, radio, and television selling space to advertisers during football games.

    Each gameworld originates in a context. The context of a gameworld establishes the gameworld's relationship to consciousness and responsibility, and defines what the gameworld holds as its highest value. For example, modern culture values profit and teaches that the most successful people are those who avoid responsibility. In modern culture, the term 'consciousness' has no meaning. 'Consciousness' is one of those dangerous or dirty words.

    Even though the gameworlds of modern culture are contexted in capitalist patriarchal empire it is possible to create gameworlds with an entirely different context, set of values, distinctions, rules of engagement, and purpose.


    You now have a team of people who have come together in a new context - the context of archearchy - and who can build and inhabit archearchy gameworlds. Nobody already knows how this goes. Isn't that great?

     

    Natural Wonder

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